<?xml version="1.0" encoding="UTF-8"?>
<!-- generator="wordpress/2.2.2" -->
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	>

<channel>
	<title>Virtually Time</title>
	<link>http://www.virtuallytime.com</link>
	<description></description>
	<pubDate>Sat, 13 Oct 2007 04:04:20 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.2.2</generator>
	<language>en</language>
			<item>
		<title>How to Stay Online While AFK In Second Life</title>
		<link>http://www.virtuallytime.com/2007/10/13/how-to-stay-online-while-afk-in-second-life/</link>
		<comments>http://www.virtuallytime.com/2007/10/13/how-to-stay-online-while-afk-in-second-life/#comments</comments>
		<pubDate>Sat, 13 Oct 2007 04:04:20 +0000</pubDate>
		<dc:creator>Chrischun Fassbinder</dc:creator>
		
		<category><![CDATA[guides]]></category>

		<category><![CDATA[bots]]></category>

		<category><![CDATA[second life]]></category>
<category>15 minutes</category><category>afk</category><category>amount of time</category><category>anti idle</category><category>bot</category><category>bots</category><category>debug</category><category>go client</category><category>guides</category><category>idle</category><category>interruptions</category><category>macro</category><category>menus</category><category>second life</category><category>second life afk bot</category><category>secondlife</category><category>second life</category><category>servers</category><category>sessions</category><category>sl</category><category>sl afk bot</category><category>stay online</category><category>virtual reality</category><category>virtual worlds</category>
		<guid isPermaLink="false">http://www.virtuallytime.com/2007/10/13/how-to-stay-online-while-afk-in-second-life/</guid>
		<description><![CDATA[While a good number of Second Life&#8217;s users spend a large amount of time in the world SL, at times real life presents interruptions which can take attention away from the keys (AFK). By default if one is idle for more than 15 minutes in SL the system will log out an account due to [...]]]></description>
		<wfw:commentRss>http://www.virtuallytime.com/2007/10/13/how-to-stay-online-while-afk-in-second-life/feed/</wfw:commentRss>
		</item>
		<item>
		<title>How to Reduce Client Side Lag in Second Life</title>
		<link>http://www.virtuallytime.com/2007/10/11/how-to-reduce-client-side-lag-in-second-life/</link>
		<comments>http://www.virtuallytime.com/2007/10/11/how-to-reduce-client-side-lag-in-second-life/#comments</comments>
		<pubDate>Thu, 11 Oct 2007 22:51:55 +0000</pubDate>
		<dc:creator>Chrischun Fassbinder</dc:creator>
		
		<category><![CDATA[guides]]></category>

		<category><![CDATA[second life]]></category>
<category>3.d</category><category>3d</category><category>client debug</category><category>client settings</category><category>frame rate</category><category>guides</category><category>lag</category><category>lagnor</category><category>metaverse</category><category>minimum hardware requirements</category><category>second life</category><category>secondlife</category><category>server side</category><category>sl</category><category>virtual reality</category><category>virtual worlds</category><category>vr</category>
		<guid isPermaLink="false">http://www.virtuallytime.com/2007/10/11/how-to-reduce-client-side-lag-in-second-life/</guid>
		<description><![CDATA[
No one likes lag, whether it be local, server side or some hardware&#8217;s fault in the middle. Have to admit I&#8217;ve many a time found myself  explaining the details and walking people through changing/disabling certain settings. Rather than continuing to do that here&#8217;s a guide that I can now point them to. It also [...]]]></description>
		<wfw:commentRss>http://www.virtuallytime.com/2007/10/11/how-to-reduce-client-side-lag-in-second-life/feed/</wfw:commentRss>
		</item>
		<item>
		<title>How To Stream Audio in Second Life</title>
		<link>http://www.virtuallytime.com/2007/10/11/how-to-stream-audio-in-second-life/</link>
		<comments>http://www.virtuallytime.com/2007/10/11/how-to-stream-audio-in-second-life/#comments</comments>
		<pubDate>Thu, 11 Oct 2007 04:00:14 +0000</pubDate>
		<dc:creator>Chrischun Fassbinder</dc:creator>
		
		<category><![CDATA[guides]]></category>

		<category><![CDATA[metaverse]]></category>

		<category><![CDATA[multiverse]]></category>

		<category><![CDATA[second life]]></category>
<category>audio music</category><category>audio streams</category><category>guides</category><category>how to</category><category>how to stream audio in second life</category><category>icecast</category><category>land options</category><category>metaverse</category><category>multiverse</category><category>second life</category><category>second life audio streaming</category><category>second life audiostreaming</category><category>second life music</category><category>second life</category><category>shoutcast</category><category>sl</category><category>streaming audio in second life</category><category>streaming audio</category><category>url address</category>
		<guid isPermaLink="false">http://www.virtuallytime.com/2007/10/11/how-to-stream-audio-in-second-life/</guid>
		<description><![CDATA[
Introduction
This article is presented as an introduction to playing your own and audio streams within Second Life for all to hear. The concepts and details of running your own audio stream number a great deal, due to such this guide just provides the basics to getting your own station online.
What is Streaming Audio?
Music is played [...]]]></description>
		<wfw:commentRss>http://www.virtuallytime.com/2007/10/11/how-to-stream-audio-in-second-life/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Old School ANSI Like Art In Second Life</title>
		<link>http://www.virtuallytime.com/2007/10/09/old-school-ansi-like-art-in-second-life/</link>
		<comments>http://www.virtuallytime.com/2007/10/09/old-school-ansi-like-art-in-second-life/#comments</comments>
		<pubDate>Wed, 10 Oct 2007 03:35:26 +0000</pubDate>
		<dc:creator>Chrischun Fassbinder</dc:creator>
		
		<category><![CDATA[marketing]]></category>

		<category><![CDATA[retro computing]]></category>

		<category><![CDATA[advertising]]></category>

		<category><![CDATA[virtual worlds]]></category>

		<category><![CDATA[content creation]]></category>

		<category><![CDATA[second life]]></category>
<category>2d map artwork</category><category>3.d</category><category>3pointD</category><category>ACiD</category><category>advertising</category><category>advertising in second life</category><category>ansi art groups</category><category>ansi art</category><category>content creation</category><category>ega</category><category>iCE</category><category>marketing</category><category>metaverse</category><category>retro computing</category><category>retro pc art</category><category>second life</category><category>second life advertising</category><category>second life locations</category><category>secondlife</category><category>sl</category><category>sl ads</category><category>sl advertising</category><category>underground bbs</category><category>virtual reality</category><category>virtual worlds</category><category>vr</category><category>web 3.d</category><category>web3.d</category>
		<guid isPermaLink="false">http://www.virtuallytime.com/2007/10/09/old-school-ansi-like-art-in-second-life/</guid>
		<description><![CDATA[Sometimes what is old and lame can be new and cool again. For those that remember the works of ANSI Art put out by underground BBS based groups with names such as ACiD and iCE  these works are looked upon with fond memories. Using &#8220;high&#8221; Ascii Charcters, 16 colors, programs such as THEDRAW and [...]]]></description>
		<wfw:commentRss>http://www.virtuallytime.com/2007/10/09/old-school-ansi-like-art-in-second-life/feed/</wfw:commentRss>
		</item>
		<item>
		<title>How to Make More Money in Second Life For Content Creators on SLExchange</title>
		<link>http://www.virtuallytime.com/2007/10/08/how-to-make-more-money-in-second-life-for-content-creators-on-slexchange/</link>
		<comments>http://www.virtuallytime.com/2007/10/08/how-to-make-more-money-in-second-life-for-content-creators-on-slexchange/#comments</comments>
		<pubDate>Tue, 09 Oct 2007 01:08:07 +0000</pubDate>
		<dc:creator>Chrischun Fassbinder</dc:creator>
		
		<category><![CDATA[marketing]]></category>

		<category><![CDATA[world wide web]]></category>

		<category><![CDATA[content creation]]></category>

		<category><![CDATA[second life]]></category>
<category>3.d</category><category>builder</category><category>content creation</category><category>make money in second life</category><category>make more money selling content</category><category>merchant</category><category>metaverse</category><category>multiverse</category><category>scripter</category><category>second life</category><category>second life exchange</category><category>secondlife</category><category>secondlife exchange</category><category>sl</category><category>sl exchange</category><category>slexchange</category><category>slexchange.com</category><category>tips and tricks</category><category>virtual reality</category><category>virtual worlds</category><category>vr</category><category>web shop</category>
		<guid isPermaLink="false">http://www.virtuallytime.com/2007/10/08/how-to-make-more-money-in-second-life-for-content-creators-on-slexchange/</guid>
		<description><![CDATA[
For those who create content, on the Second Life 3.D platform, with and for direct sale to consumers or businesses in mind, listing such products for sale on the more popular web shops should be a familiar and common practice. Besides selling in-world at your own vendor locations and rental shops in malls, clubs and [...]]]></description>
		<wfw:commentRss>http://www.virtuallytime.com/2007/10/08/how-to-make-more-money-in-second-life-for-content-creators-on-slexchange/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Views From an OpenSim Open Source Grid</title>
		<link>http://www.virtuallytime.com/2007/10/06/views-from-the-opensim-open-source-grid/</link>
		<comments>http://www.virtuallytime.com/2007/10/06/views-from-the-opensim-open-source-grid/#comments</comments>
		<pubDate>Sat, 06 Oct 2007 23:45:45 +0000</pubDate>
		<dc:creator>Chrischun Fassbinder</dc:creator>
		
		<category><![CDATA[metaverse]]></category>

		<category><![CDATA[open source metaverse]]></category>

		<category><![CDATA[multiverse]]></category>

		<category><![CDATA[virtual worlds]]></category>

		<category><![CDATA[content creation]]></category>

		<category><![CDATA[second life]]></category>
<category>3.d</category><category>3d</category><category>open grid</category><category>open second life</category><category>open sim</category><category>open source grid</category><category>open source second life</category><category>opensim</category><category>opensl</category><category>reverse engineer</category><category>second life</category><category>secondlife</category><category>sl</category><category>virtual reality</category><category>virtual worlds</category><category>vr</category><category>web 3.d</category><category>web 3d</category>
		<guid isPermaLink="false">http://www.virtuallytime.com/2007/10/06/views-from-the-opensim-open-source-grid/</guid>
		<description><![CDATA[Took a break today from the hustle and bussel of the Second Life MG (main grid) to visit the start of what could very well be the future of the platform. The OSGrid  is one of a few ,currently available, home-brewed, set of simulators based on OpenSim. Rather than wait for Linden Lab to [...]]]></description>
		<wfw:commentRss>http://www.virtuallytime.com/2007/10/06/views-from-the-opensim-open-source-grid/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Tips and Tricks For Getting Started in Second Life</title>
		<link>http://www.virtuallytime.com/2007/10/04/tips-and-tricks-for-getting-started-in-second-life/</link>
		<comments>http://www.virtuallytime.com/2007/10/04/tips-and-tricks-for-getting-started-in-second-life/#comments</comments>
		<pubDate>Thu, 04 Oct 2007 21:38:05 +0000</pubDate>
		<dc:creator>Chrischun Fassbinder</dc:creator>
		
		<category><![CDATA[metaverse]]></category>

		<category><![CDATA[multiverse]]></category>

		<category><![CDATA[virtual worlds]]></category>

		<category><![CDATA[second life]]></category>
<category>3.d</category><category>avatar</category><category>help</category><category>information about second life</category><category>metaverse</category><category>multiverse</category><category>new resident</category><category>new second life user</category><category>prim</category><category>primitive</category><category>second life</category><category>secondlife</category><category>sim</category><category>simulator</category><category>sl</category><category>tip and tricks</category><category>virtual worlds</category>
		<guid isPermaLink="false">http://www.virtuallytime.com/2007/10/04/tips-and-tricks-for-getting-started-in-second-life/</guid>
		<description><![CDATA[
There can be a lot of debate about if Second Life (SL) is really a game.  There are no mandated goals, we can do as much or as little as we like.  Having no goals is a bit hard to get used too, but you will soon see the freedom it allows us. [...]]]></description>
		<wfw:commentRss>http://www.virtuallytime.com/2007/10/04/tips-and-tricks-for-getting-started-in-second-life/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Evian Water Heats Up Second Life with Full Frontal Nudity</title>
		<link>http://www.virtuallytime.com/2007/10/03/evian-water-heats-up-second-life-with-full-frontal-nudity/</link>
		<comments>http://www.virtuallytime.com/2007/10/03/evian-water-heats-up-second-life-with-full-frontal-nudity/#comments</comments>
		<pubDate>Thu, 04 Oct 2007 02:35:26 +0000</pubDate>
		<dc:creator>Chrischun Fassbinder</dc:creator>
		
		<category><![CDATA[multiverse]]></category>

		<category><![CDATA[marketing]]></category>

		<category><![CDATA[metaverse]]></category>

		<category><![CDATA[advertising]]></category>

		<category><![CDATA[real life business in virtual worlds]]></category>

		<category><![CDATA[content creation]]></category>

		<category><![CDATA[virtual worlds]]></category>

		<category><![CDATA[second life]]></category>
<category>adult material</category><category>advertising</category><category>advertising in second life</category><category>bottled water</category><category>bottled water vendor</category><category>business in second life</category><category>business in sl</category><category>evian</category><category>evian vendor</category><category>evian water</category><category>free skins</category><category>marketing</category><category>marketing in second life</category><category>metaverse</category><category>multiverse</category><category>nude in second life</category><category>nudity in second life</category><category>quality skins</category><category>real life business in second life</category><category>real life business in sl</category><category>second life</category><category>secondlife</category><category>sl</category><category>teleporting</category><category>virtual worlds</category>
		<guid isPermaLink="false">http://www.virtuallytime.com/2007/10/03/evian-water-heats-up-second-life-with-full-frontal-nudity/</guid>
		<description><![CDATA[
While entrance into Second Life by a major real life brand is hardly news these days, it is worth noting when that entrance involves something out of the ordinary in the way it is accomplished. Evian Water is now available in Second Life or at least a virtual equivalent to the premium bottled water is [...]]]></description>
		<wfw:commentRss>http://www.virtuallytime.com/2007/10/03/evian-water-heats-up-second-life-with-full-frontal-nudity/feed/</wfw:commentRss>
		</item>
		<item>
		<title>My Metaverse Can Beat Up Your Metaverse&#8230; Can&#8217;t We All Just Multiverse Along?</title>
		<link>http://www.virtuallytime.com/2007/10/02/my-metaverse-can-beat-up-your-metaverse-cant-we-all-just-multiverse-along/</link>
		<comments>http://www.virtuallytime.com/2007/10/02/my-metaverse-can-beat-up-your-metaverse-cant-we-all-just-multiverse-along/#comments</comments>
		<pubDate>Wed, 03 Oct 2007 01:02:07 +0000</pubDate>
		<dc:creator>Chrischun Fassbinder</dc:creator>
		
		<category><![CDATA[active worlds]]></category>

		<category><![CDATA[multiverse]]></category>

		<category><![CDATA[there]]></category>

		<category><![CDATA[kaneva]]></category>

		<category><![CDATA[virtual worlds]]></category>

		<category><![CDATA[world wide web]]></category>

		<category><![CDATA[second life]]></category>
<category>activeworlds</category><category>google</category><category>kaneva</category><category>metaverse</category><category>metaverses</category><category>multiverse</category><category>multiverses</category><category>portal</category><category>second life</category><category>secondlife</category><category>second life</category><category>sl</category><category>third dimension</category><category>virtual environment</category><category>virtual world</category>
		<guid isPermaLink="false">http://www.virtuallytime.com/2007/10/02/my-metaverse-can-beat-up-your-metaverse-cant-we-all-just-multiverse-along/</guid>
		<description><![CDATA[
For those keeping score, Google is gearing up to pwn the Virtual World market, while the Japanese are building their own private garden and China is getting ready to enter the third dimension  even if it does require them to practice self-censorship to get there. Listening to the buzz surrounding these events, one would [...]]]></description>
		<wfw:commentRss>http://www.virtuallytime.com/2007/10/02/my-metaverse-can-beat-up-your-metaverse-cant-we-all-just-multiverse-along/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Making Money in Second Life</title>
		<link>http://www.virtuallytime.com/2007/10/01/making-money-in-second-life/</link>
		<comments>http://www.virtuallytime.com/2007/10/01/making-money-in-second-life/#comments</comments>
		<pubDate>Mon, 01 Oct 2007 21:35:03 +0000</pubDate>
		<dc:creator>Chrischun Fassbinder</dc:creator>
		
		<category><![CDATA[second life]]></category>
<category>make money</category><category>making money in second life</category><category>making money in sl</category><category>making money second life</category><category>metaverse</category><category>money</category><category>multiverse</category><category>profit</category><category>secondlife</category><category>second life</category><category>sl</category><category>virtual reality</category><category>virtual worlds</category><category>work from home</category><category>work online</category>
		<guid isPermaLink="false">http://www.virtuallytime.com/2007/10/01/making-money-in-second-life/</guid>
		<description><![CDATA[
Second Life presents you with an endless variety of ways to spend your Linden Dollars, but supporting your lavish lifestyle will eventually mean deciding on a way to earn a bit more walking around money.
If you decide to host an event, you can list it on the Event Calendar via the Second Life website. You [...]]]></description>
		<wfw:commentRss>http://www.virtuallytime.com/2007/10/01/making-money-in-second-life/feed/</wfw:commentRss>
		</item>
	</channel>
</rss>
